![]() I might not feel it in my heart, but I can still see with my eyes that the Remastered Collection is a fine update to two deserving games. I can see why they appeal so much to so many, and the Remastered Collection undoubtedly does an excellent job of reworking these games for modern machines and new audiences. But I certainly don't think it or its sequel are bad games. Try as I might, Homeworld simply isn't for me. Incidentally, this is something which Relic improved on considerably in games like Company of Heroes and Dawn of War II. I find it difficult to identify with a society that bears little-to-no consideration for the fate of individuals. The Kushan react to the destruction of their home planet Kharak with almost a workmanlike shrug, while impassive descriptions of torture such as "The subject did not survive interrogation," don't engender much sympathy for them. But I think the game is too emotionally standoffish. This is intended to feed into Homeworld's sense of grandeur. The story deals with the fate of entire races rather than individuals, to the point of treating them almost as individuals. Notably absent is Homeworld: Cataclysm, the campaign that came between the two numbered games. It's an elegant game, but also an extremely distant and impersonal one. The reason for that, I discovered, is simply because Homeworld is cold. None of this is why Homeworld leaves me feeling cold. Weaponised irony is the most satisfying kind. There's nothing more satisfying than landing four corvettes on a lumbering enemy Destroyer and seeing it dragged slowly back to your Mothership. But my favourite strategy in Homeworld is using salvage corvettes and frigates to steal enemy ships. The void alights with arcing laser fire and sounds with the distant concussions of exploding missiles. A battle in Homeworld is a beautifully destructive thing. Like all of Relic's RTS games, Homeworld's focus is overwhelmingly on combat, with a particular emphasis on spectacle. Yet just because Homeworld likes to stroll about the house in a velvet dressing-gown and spend its evenings perusing Shakespeare doesn't mean it can't kick like a taekwondo expert when it needs to. The story is recounted with a similarly stripped-back melancholy, while the game's rock, paper, scissors unit strategy makes it easy to grasp and suitably graceful when forming and adjusting tactics. Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Microsoft Windows. This isn't restricted to the game's audiovisual side either. It's the sort of thing that should be experienced while reclining in a high-backed armchair with a full-bodied red and a plate of well-matured cheese. From the use of Barber's elegiac Adagio for Strings in the game's opening scenes, to the coloured trails that ships leave behind as they twist and twirl and dance during combat. Above all else, what I admire about Homeworld is its elegance.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |